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XenoRaptor // Improved Minimap

Improved Minimap

by DarthBenedict in News - 28 May 2014
0

A new build is up, it makes the minimap look better and improves balance.

  • Improved minimap.
  • Smart missiles are now better at selecting targets.
  • Smoother difficulty curve in early missions.
  • Scatter ammo for railgun.
  • Better autocannon projectiles.
  • Mines (the weapon, not the stage hazard) now deal more damage but have less ammo.
  • Coolant pickups are now more visible and start blinking when you reach 80% heat instead of after you’ve already overheated.
  • Several enemies now have headlights.
  • Fixed a bug which made collision damage occur repeatedly while you’re pushing an object. This makes it a lot easier to push asteroids and explosive barrels with your ship.
  • Physics tweaks on a few enemies.

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